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5
Rendering of Call of Duty: Infinite Warfare
slides
graphics
research.activision.com
via
mikejsavage
1 year ago
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2
Banding in games
pdf
graphics
loopit.dk
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mikejsavage
1 year ago
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no comments
0
6
Modular windows.h
c++
windows
github.com
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mikejsavage
1 year ago
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6 comments
6
8
Energy Conservation In Games
graphics
rorydriscoll.com
via
mikejsavage
1 year ago
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2
Cascaded Shadow Maps
graphics
msdn.microsoft.com
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mikejsavage
1 year ago
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no comments
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2
GCN performance tweets
pdf
graphics
performance
developer.amd.com
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mikejsavage
1 year ago
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2
Practical clustered shading
pdf
graphics
humus.name
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mikejsavage
1 year ago
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3
Forward vs Deferred vs Forward+ with DX11
graphics
3dgep.com
via
mikejsavage
1 year ago
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2
Morton encoding/decoding through bit interleaving
performance
forceflow.be
via
mikejsavage
1 year ago
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1
Thinking Parallel, Part II: Tree Traversal on the GPU
graphics
performance
devblogs.nvidia.com
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mikejsavage
1 year ago
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6
Compile time investigations
c++
weaseltrongames.blogspot.com
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mikejsavage
1 year ago
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no comments
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5
Try HLSL
assembly
graphics
tryhlsl.azurewebsites.net
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mikejsavage
1 year ago
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33
Is It Snappy?
performance
testing
isitsnappy.com
via
mikejsavage
1 year ago
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10 comments
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5
Don’t Store That in a Float
programming
randomascii.wordpress.com
via
mikejsavage
1 year ago
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no comments
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4
Low level thinking in high level shading languages
pdf
graphics
performance
humus.name
via
mikejsavage
1 year ago
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8
Correct frustum culling
graphics
iquilezles.org
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mikejsavage
1 year ago
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2
The Implementation of Frustum Culling in Stingray
graphics
performance
bitsquid.blogspot.com
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mikejsavage
1 year ago
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5
View frustum culling
graphics
performance
fgiesen.wordpress.com
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mikejsavage
1 year ago
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4
Caring by Sharing: Header Hero
c
c++
bitsquid.blogspot.com
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mikejsavage
1 year ago
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4
Managing Decoupling - The ID Lookup Table
programming
bitsquid.blogspot.com
via
mikejsavage
1 year ago
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3
Half-edge based mesh representations: theory
☶
graphics
fgiesen.wordpress.com
via
mikejsavage
1 year ago
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2
Order your graphics draw calls around!
graphics
realtimecollisiondetection.net
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mikejsavage
1 year ago
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2
Stateless, layered, multi-threaded rendering
☶
graphics
blog.molecular-matters.com
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mikejsavage
1 year ago
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5
Quadrilateral Interpolation, Part 2
graphics
reedbeta.com
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mikejsavage
1 year ago
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24
Tag suggestion: performance/optimisation
☶
meta
performance
authored by
mikejsavage
1 year ago
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10 comments
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