Scheme for scripting and Common LISP with AllegroStore for the DB. I bring up AllegroStore when OODB’s come up. It was the most powerful of them back when I checked on it.
It’s been a long time since they made this. Script and acting were terrible but movie was beautiful. First one to try to look like real-life. Looking back at it, I’m impressed that many parts with people and terrain still look good compared to modern work. Particle effects have gotten many times better since then. However, it’s rare that something created in the past in graphics looks good in the present after years go by. So, the combo of good design/programming and SGI’s machines made for an excellent piece.
I knew what they achieved when someone in my house came in on a scene thinking it was real-life movie, looked confused when it changed to a more animated one, and asked if it was real. I knew great movie and gaming experiences like we never saw before were on the way when a layperson is questioning what’s real looking at an animated flick. So, Square and Final Fantasy deserve some credit for pulling that off.
Beg to differ. I actually liked the movie. The script was slightly botched, though. Did you catch what the seventh spirit was? It was her unborn child, which carries on with this whole cycle-of-life thing, seeing how the father was dying to carry on the life of the child and the whole planet.
There were some cuts to the script that wrecked it, but I thought it was overall the same cheesy beauty-of-life and the sanctity-of-the-planet themes that are the background of all Final Fantasy stories.
I enjoyed the movie. Let me bring in context of thst statement. Around that tine, most fans thought FF7 was best one they made. Incredible depth, characters, and even some dialogue more human than Spirits Within. We all just wanted them to make a hyperrealistic FF7. We’d nitpick it at worst. What they made was a pale imitation.
Later, they did something similar to my idea in Advent Children. Spirits Within had just $32 million in domestic sales despite them spending way more on advertising, supercomputers and studio for it. Advent Children, due to better characters and series tie-in, brought in $58 mil with a fraction of the cost. Something like that is what they shouldve done to begin with.
Note: The bar also couldnt have been lower given fans loved a game whose characters had neither faces nor voices. Even those with particle effects wouldve brought in money. ;)
I don’t think any of the FF stories are that deep per se. They’re all incredibly cheesy. FF7 is just longer and had more time to cram in a lot more drama. Advent Children was basically about cramming as many references to FF7 as possible, but I remember nothing of the plot today.
I like the cheesy story, but I don’t think the quality of the cheese is what made The Spirits Within tank. My opinion is that it was uncanny valley in two ways: (1) hyperrealistic CGI that wasn’t quite real and (2) almost Final Fantasy with chocobo pyjamas but not quite FF with actual chocobos. It was these two jarring failures to meet expectations that put people off.
The stories after FF7 have gotten closer to The Spirits Within, looking more realistic, more modern, and less cartoony and fantasy to the point where FF15, if it ever comes out, just looks like a way longer The Spirits Within.
To me Final Fantasy is much more about the fantastic universe than it is about the depth of the story. They’re pretty much all about the same thing. Evil force upsets the balance of the world, team of unlikely heroes take on said evil in order to restore said balance. It’s the same old story, in a gloriously awesome universe that I wanna explore in full.
Also on a more technical note, gauche scheme has been used in the production of this movie: http://practical-scheme.net/docs/gdc2002.html
Scheme for scripting and Common LISP with AllegroStore for the DB. I bring up AllegroStore when OODB’s come up. It was the most powerful of them back when I checked on it.
It’s been a long time since they made this. Script and acting were terrible but movie was beautiful. First one to try to look like real-life. Looking back at it, I’m impressed that many parts with people and terrain still look good compared to modern work. Particle effects have gotten many times better since then. However, it’s rare that something created in the past in graphics looks good in the present after years go by. So, the combo of good design/programming and SGI’s machines made for an excellent piece.
I knew what they achieved when someone in my house came in on a scene thinking it was real-life movie, looked confused when it changed to a more animated one, and asked if it was real. I knew great movie and gaming experiences like we never saw before were on the way when a layperson is questioning what’s real looking at an animated flick. So, Square and Final Fantasy deserve some credit for pulling that off.
Trailer here: https://www.youtube.com/watch?v=qUXVOfdGE4o
Beg to differ. I actually liked the movie. The script was slightly botched, though. Did you catch what the seventh spirit was? It was her unborn child, which carries on with this whole cycle-of-life thing, seeing how the father was dying to carry on the life of the child and the whole planet.
There were some cuts to the script that wrecked it, but I thought it was overall the same cheesy beauty-of-life and the sanctity-of-the-planet themes that are the background of all Final Fantasy stories.
I enjoyed the movie. Let me bring in context of thst statement. Around that tine, most fans thought FF7 was best one they made. Incredible depth, characters, and even some dialogue more human than Spirits Within. We all just wanted them to make a hyperrealistic FF7. We’d nitpick it at worst. What they made was a pale imitation.
Later, they did something similar to my idea in Advent Children. Spirits Within had just $32 million in domestic sales despite them spending way more on advertising, supercomputers and studio for it. Advent Children, due to better characters and series tie-in, brought in $58 mil with a fraction of the cost. Something like that is what they shouldve done to begin with.
Note: The bar also couldnt have been lower given fans loved a game whose characters had neither faces nor voices. Even those with particle effects wouldve brought in money. ;)
Still holds nearly 20 years later! I almost feel obligated to purchase the PS4 remake…
I probably will when I get a PS4. Maybe I won’t want to tear up over that one scene this time.
SNAPE KILLS AERITH/AERIS
(balls like the guy at the end of Inglorious Basterds)
I don’t think any of the FF stories are that deep per se. They’re all incredibly cheesy. FF7 is just longer and had more time to cram in a lot more drama. Advent Children was basically about cramming as many references to FF7 as possible, but I remember nothing of the plot today.
I like the cheesy story, but I don’t think the quality of the cheese is what made The Spirits Within tank. My opinion is that it was uncanny valley in two ways: (1) hyperrealistic CGI that wasn’t quite real and (2) almost Final Fantasy with chocobo pyjamas but not quite FF with actual chocobos. It was these two jarring failures to meet expectations that put people off.
The stories after FF7 have gotten closer to The Spirits Within, looking more realistic, more modern, and less cartoony and fantasy to the point where FF15, if it ever comes out, just looks like a way longer The Spirits Within.
To me Final Fantasy is much more about the fantastic universe than it is about the depth of the story. They’re pretty much all about the same thing. Evil force upsets the balance of the world, team of unlikely heroes take on said evil in order to restore said balance. It’s the same old story, in a gloriously awesome universe that I wanna explore in full.