My first exposure to this was the dynamic recompilation that some Nintendo emulators would do for speed. At the time I didn’t realize that it’s pretty much the same thing as JITting. This article does a good job of showing how compilation and JITting are effectively equivalent.
My first exposure to this was the dynamic recompilation that some Nintendo emulators would do for speed. At the time I didn’t realize that it’s pretty much the same thing as JITting. This article does a good job of showing how compilation and JITting are effectively equivalent.