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      An AOT+JIT. Too bad it’s not hosted on the SNES itself, but the concept is delightful. More details:

      https://wololo.net/2020/08/10/emulation-a-look-at-project-nested-a-nes-emulator-for-the-snes-super-mario-bros-donkey-kong-and-the-legend-of-zelda-are-all-playable/

      http://forums.nesdev.com/viewtopic.php?f=3&t=20531&p=254109

      Can you run a 6502 on a 6502? Why, sure, I’ve done that. Here’s a C64 running a KIM-1: http://www.floodgap.com/retrobits/kim-1/emu.html

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        Can you run a 6502 on a 6502? Why, sure, I’ve done that. Here’s a C64 running a KIM-1

        Reminds me of SheepShaver, which let you run 68k MacOS on 68k Amigas. Supposedly at one point the fastest Mac in the world was an Amiga 4000 with a 68060 and an RTG card…

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          I think you are talking about ShapeShifter; SheepShaver was the BeOS program that let you run PowerPC Mac apps on a PowerPC BeBox, and which now runs PowerPC Mac OS more generally via emulation. I’m not trying to be pedantic, but I was really confused what you were talking about at first.

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            You are correct. I used one and read extensively about the other, but it’s been 20 years. :)

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        The fact the SNES uses an NES compatible CPU is curious. It always seemed like Nintendo was intending backwards compatibility, but never did it. Were the other subsystems like PPU also compatible?

        I suppose even if it didn’t end up with compatibility, it was similar enough to make ports (i.e Super Mario All-Stars, the OG HD remaster) easy.