Like most things in the market slug is aimed at it’s worth it. We (game developers) all buy things like Bink, wwise/fmod, RAD Telemtry and Basis for a reason. They have some of the smartest people in the industry putting thousands of hours into them. Edit: It would be nice if it was FOSS, but when we value an engineers time at > $100k/yr, the price tag on something like this is a lot easier to swallow.
Why is Bink (still) a thing? Modern games barely play any video at all (apart from the super rare FMV projects), and somehow services whose primary and only purpose is playing video — i.e., YouTube — get away with VP9.
How many in-game menus have streaming video in the background or on a side panel during a briefing? How many in-game surfaces have streaming texture updates from a decoded video stream?
“Professionally” used literally for once. Kinda buried at the bottom, pay to use.
Like most things in the market slug is aimed at it’s worth it. We (game developers) all buy things like Bink, wwise/fmod, RAD Telemtry and Basis for a reason. They have some of the smartest people in the industry putting thousands of hours into them. Edit: It would be nice if it was FOSS, but when we value an engineers time at > $100k/yr, the price tag on something like this is a lot easier to swallow.
Why is Bink (still) a thing? Modern games barely play any video at all (apart from the super rare FMV projects), and somehow services whose primary and only purpose is playing video — i.e., YouTube — get away with VP9.
Look around more!
How many in-game menus have streaming video in the background or on a side panel during a briefing? How many in-game surfaces have streaming texture updates from a decoded video stream?
:)
IIRC Bink is significantly less cpu-intensive than VP9, which may be useful if you’re e.g. loading a level while showing FMV.
I kind of feel like working at RAD would be the kind of olympic gold metal of game software engineering.