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    This game is great. The computer destroyed me though (predictably since it will play perfectly every time through a brute force search). I imagine it would be much better to play against another (less than perfect) human.

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      I wrote a multiplayer version of Quinto about 6 years ago, with a couple of rewrites since. An online demo is available at http://quinto-demo.jeremyevans.net/ if you can find another person to play with. Source code is at https://github.com/jeremyevans/quinto if you want to run your own server.

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        That’s amazing! Small world. I’d love to see your CoffeScript source code, but couldn’t find it in the repo - is it intentionally kept secret, or is that just an accident? Either way, great game choice, and awesome project!

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          The code was originally written in CoffeeScript+Node. The server was rewritten in Go, and then later rewritten in Ruby. At some point, I stopped using CoffeeScript on the front end and just started editing the resulting Javascript file directly. All of the information is in the repository if you look in the history: https://github.com/jeremyevans/quinto/tree/7ad48e43f76c1a9a847d5a677a8f11c69c9fa5bc

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        There’s potential for beating a computer that plays the highest scoring move each time. You can play to avoid setting up long parallel plays, and it may be worth saving 5s and 0s since those can extend words of length greater than 1.