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    This is a great example of somebody who really knows their shit making what would prove to be an incorrect long-term choice.

    Not only that, but it would land Id in legal dispute with Creative Labs because of a patent problem, which they settled.

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      I’m a graphics dummy - how are shadows handled nowadays? I tried to get more context from the Wiki article on shadow volumes[0] but nothing really stood out to me as an explanation for where this falls short.

      [0] https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail

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        Shadow maps (for rasterized/realtime graphics) have overtaken shadow volumes in most cases. There’s a decent summary of why here.