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    On reading the headline I figured the answer would be “not really, that’s an oversimplification, actually it just serialized the most essential state, nuked the heap, and told the game engine to reload all the data.” But nope, it’s doing the moral equivalent of a kexec, which is close enough to a reboot for me.

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      I was wondering how it would save state between “reboots”, and while the video didn’t directly answer, it mostly implies it: The answer is obvious in retrospect, but it uses the already existing “saved game” functionality.