Whats this about a new rust audio backend?
Probably this one: https://github.com/djg/cubeb-pulse-rs
So it seems like it’s really only a pulse audio implementation in rust, which is interesting still, but it could of been interesting to see a different approach.
Whats this about a new rust audio backend?
Probably this one: https://github.com/djg/cubeb-pulse-rs
So it seems like it’s really only a pulse audio implementation in rust, which is interesting still, but it could of been interesting to see a different approach.