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    The video is a short talk saying that Nintendo switched to LLVM. Summary: “we switched to LLVM. It mostly worked out. We’re moving toward open source things, but we’re not allowed to say that much, and we’re not contributing much (yet).”

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      An important point he tried to make was debugging optimized code, and some ways to attack that problem. Though, there’s no mention of static analysis. I wonder how prevalent that is in games development?