“Futhark is a small programming language designed to be compiled to highly performant GPU code. It is a statically typed, data-parallel, and purely functional array language, and comes with a heavily optimising ahead-of-time compiler that generates GPU code via OpenCL. Futhark is not designed for graphics programming, but instead uses the compute power of the GPU to accelerate data-parallel array computations. We support regular nested data-parallelism, as well as a form of imperative-style in-place modification of arrays, while still preserving the overall purity of the language via the use of a uniqueness type system.” – the Futhark overview page
Questions about Futhark are answered by one of the authors (Athas) in this thread on Reddit.
The discussion between the Futhark dev and the Halide dev is particularly cool.
Starts here for the interested.