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    This reminds me of the (clearly) apocryphal story of the 1980s programmer that would start every program with

    int main() {
        int i;
        for ( i=0; i < 1000000; i++) {}

    … and any time the program was going too slow, you just took a zero out!

    I’d definitely be interested in hearing more about developing in extremely resource constrained environments. James Hague has some posts that touch on some of these thoughts:



    (really just read any of his posts, they’re all neat)

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      It would seem to me that most of these issues could be “mitigated” with a binary AoP system to insert pointcuts into the engine code.

      Stories with similar links:

      1. Dirty Coding Tricks (2009) via hwayne 10 months ago | 13 points | no comments