This reminds me of the (clearly) apocryphal story of the 1980s programmer that would start every program with
int main() {
int i;
for ( i=0; i < 1000000; i++) {}
… and any time the program was going too slow, you just took a zero out!
I’d definitely be interested in hearing more about developing in extremely resource constrained environments. James Hague has some posts that touch on some of these thoughts:
This reminds me of the (clearly) apocryphal story of the 1980s programmer that would start every program with
… and any time the program was going too slow, you just took a zero out!
I’d definitely be interested in hearing more about developing in extremely resource constrained environments. James Hague has some posts that touch on some of these thoughts:
http://prog21.dadgum.com/201.html
http://prog21.dadgum.com/187.html
(really just read any of his posts, they’re all neat)
It would seem to me that most of these issues could be “mitigated” with a binary AoP system to insert pointcuts into the engine code.