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      Oh nice! I think a resource like this was something that Odin was missing. While it is fairly easy to understand, the documentation can feel pretty barebones when learning the language. This looks like the perfect companion.

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        Does anyone have examples of using Odin in a non-gaming context? It looks like an interesting language and as a C replacement I would guess it has a wide domain; would love to know more.

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          What “contexts” are you looking for?


          I’ve said this before in other places but I find it quite funny when people say something of this ilk about Odin and the “gaming context”. Game dev is one of the most general purpose domains out there. Graphics, networking, AI, physics, mathematics in general, etc. It’s a very broad domain which covers nearly every domain of informatics.

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            Hey gingerbill! Thanks for writing this book!!!

            By way of analogy, I like to work with metal. There is a group of people near where I live that like to make wooden spoons. I admire and respect what they do, and appreciate it in a way that connects with my love of metal work, but without feeling like it’s the same.

            So, I’d like to be able to see a piece of work and be able to envision myself doing something like that.

            I fully agree that game dev covers a very broad domain. I’m sure there are non game developers that will look at the language for its intrinsic benefits and adopt it. I’m probably a later adopter than they are while still being an earlier adopter than most.

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