I happened upon this interesting library while researching roguelike gamedev. It has some very interesting examples and I thought it would be of interest to others here.
For someone who wants to learn I found this very nice tutorial video which is based on this tutorial for libtcod. I like it a lot because it cuts to the chase, but the output is very easy to understand and adapt.
That does look very nice. Someone else also pointed me to this tutorial by the people behind Zircon an tile game engine for Rust. Zircon looks to have a lot more features than libtcod and is native Rust rather than C bindings so you may find it of interest :)
I happened upon this interesting library while researching roguelike gamedev. It has some very interesting examples and I thought it would be of interest to others here.
For someone who wants to learn I found this very nice tutorial video which is based on this tutorial for libtcod. I like it a lot because it cuts to the chase, but the output is very easy to understand and adapt.
That does look very nice. Someone else also pointed me to this tutorial by the people behind Zircon an tile game engine for Rust. Zircon looks to have a lot more features than libtcod and is native Rust rather than C bindings so you may find it of interest :)
Zircon looks like it’s written in Kotlin/Java (same with the tutorial) – were you thinking of a different engine?
Oh… you’re right Zircon is Java. I seem to have confused it with something else but I am unsure what due to that being on a different computer.