Very nice. Too bad it’s JSX-focused (and leaving out a lot of non-JSX frameworks).
Actually all the JSX is 100% optional and there isn’t any in the core packages. The equivalent of React.createElement in Live was designed to be ergonomic.
Ah, that’s great then! I didn’t dig deep into the docs and all the example code I’ve managed to get looked like jsx.
This is awesome!
I tried something similar and much simpler for webgl2 but lost interest at some point after a couple of not so good design decisions.
Use.Gpu is inspiring work, jumping into it right away!
Where do I learn creating such nice GPU (fluid) sims ? Can’t say why but it always feels like you just have to know.
https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation/chapter-30-real-time-simulation-and-rendering-3d-fluids
Thanks! Maybe it’s time to finally read a book again ;)
Very nice. Too bad it’s JSX-focused (and leaving out a lot of non-JSX frameworks).
Actually all the JSX is 100% optional and there isn’t any in the core packages. The equivalent of React.createElement in Live was designed to be ergonomic.
Ah, that’s great then! I didn’t dig deep into the docs and all the example code I’ve managed to get looked like jsx.
This is awesome!
I tried something similar and much simpler for webgl2 but lost interest at some point after a couple of not so good design decisions.
Use.Gpu is inspiring work, jumping into it right away!
Where do I learn creating such nice GPU (fluid) sims ? Can’t say why but it always feels like you just have to know.
https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation/chapter-30-real-time-simulation-and-rendering-3d-fluids
Thanks! Maybe it’s time to finally read a book again ;)