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    UT99 is better than Quake 3!

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      Ahem.

      Though on a related note, Penny Arcade should’ve been put out to pasture years ago.

      Some gaming grumping from me:

      • Half-Life 2 and Doom 3 were both worse games, graphically and in gamplay, than Farcry.
      • F.E.A.R. still looks better than most things put out in the last decade.
      • Text adventure games are mostly crap–I’m looking at you Infocom.
      • Total Annihilation was and always will be better than any of the garbage Blizzard puts out.
      • Focusing on the “meta” of games and adopting “games-as-a-service”-style development has helped ruin game design.
      • Halo: Combat Evolved was the best in the series, combat-wise and story-wise.
      • STALKER is more atmospheric than any of the new Fallout or Elder Scrolls games. Cheeki breeki.
      • Golden oldy isometric games like Fallout and Arcanum and Jagged Alliance are almost unplayable due to their graphics.
      • WoW killed the MMO market and has been a net loss on humanity (unlike Eve). RIP Asheron’s Call, DAoC, Ultima Online, and SWG.
      • Blizzard single-handedly set back the RTS genre from the interesting places Cavedog and Ensemble and Relic were taking it.
      • Gamers are terrible customers.

      EDIT: Removed overly-serious grumping.

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        Halo: Combat Evolved was the best in the series, combat-wise and story-wise.

        Yep. I’ll add one to it:

        Halo has the most bland and boring universe of current popular series.

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          Total Annihilation was and always will be better than any of the garbage Blizzard puts out.

          Fight me

          Total Annihilation was an incredibly innovative and visionary game, sure. It also had tons of cruft (floating metal makers), game-breaking bugs (pelicans), and flat-out unusable units (necros, buzzsaws). Not to mention that CORE, one out of the two factions in the game, was a strictly worse pick.

          Starcraft was a much less interesting game than TA was. But at least all of the units were useful and all of the factions were competitive. Worse is better because worse is balanced.

          XTA running on Spring was fantastic, though.

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            Halo: Combat Evolved was the best in the series, combat-wise and story-wise.

            And yet its story was still a huge let-down compared to Bungie’s previous work.

            Text adventure games are mostly crap–I’m looking at you Infocom.

            Sierra *Quest adventures were only fun when you were a kid because what else were you going to do; of course you have time to click on every single thing on the screen with every single thing in your inventory to solve that puzzle that doesn’t make any logical sense.

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              Total Annihilation was and always will be better than any of the garbage Blizzard puts out. Blizzard single-handedly set back the RTS genre from the interesting places Cavedog and Ensemble and Relic were taking it.

              Did you ever play Supreme Commander? (the original one, with Forged Alliance). That keeps most of what made TA great and adds a much better interface and general workingness. I still play with my friends even today.

              (Too bad the sequel was bad, or so my group’s consensus was anyway)

              (If the Relic reference is about Homeworld, I think it proves that 3D combat will always be uninteresting because there are no chokepoints and alpha strikes will always be dominant)

              WoW killed the MMO market and has been a net loss on humanity (unlike Eve). RIP Asheron’s Call, DAoC, Ultima Online, and SWG.

              Shrug. It killed it by being better. Though in the case of SWG I read a really interesting piece about how marketing insistence that they had to have a Jedi ruined it.

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                Total Annihilation was and always will be better than any of the garbage Blizzard puts out.

                Absolutely agree. Someone in the thread referenced 3D combat and the lack of chokepoints. I agree that “normal” RTS combat doesn’t work in 3D, but that’s why it would be amazing to see more attempts at innovating on that model. Combat more like what you see in the Battlestar Galactica reboot would lend itself to gaming in my opinion: capital ships that rely on scouts and then jump directly into a fight. The flak guns in BSG are also interesting, no magic “shields”, so tactics would play a larger role. Babylon 5 is another example of that model in television. Full disclosure: I haven’t played EVE or Homeworld.

                WoW killed the MMO market and has been a net loss on humanity (unlike Eve). RIP Asheron’s Call, DAoC, Ultima Online, and SWG.

                Also agree, the static world means WoW is essentially a single-player game with a multi-player meta game inside of it (raids). They don’t even make you move through the world to the raid location any more, you can spend 100% of your time in one spot once you hit max level.

                I played WoW like it was my job, mostly alone or with a couple casual people I met in-game until I hit max level, got yelled at by angry nerds in a raid, and quit immediately.

                I remember reading about UO when it first came out and being incredibly excited about being a merchant and “owning” property. I never got to play UO (mom and dad wouldn’t pay for it), and I’m told it didn’t quite live up to its potential, but WoW seems like a regression. Maybe UO was overly ambitious and virtual worlds are just inherently unstable, I don’t know.

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                  RE the WoW thing, I remember reading back in the day that WoW didn’t increase the MMO market at all, it just took all existing MMO players, killing everything else.

                  I felt compelled to finish HL2 (and have replayed the first 2/3rds several times). I got “done” with Farcry pretty quickly in, so that point is a bit shocking to me.

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                  Wind Waker was better than Ocarina of Time

                  Half-Life 1 was better than 2

                  Final Fantasy 7 is not as good as you remember it being, and you pretty much forgot everything that happened after leaving Midgard except Aeris dying

                  Also, your favorite band isn’t as good as my favorite band.

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                    Final Fantasy 7 is not as good as you remember it being, and you pretty much forgot everything that happened after leaving Midgard except Aeris dying

                    Not true. And who could forget the big ass monsters emerging and being shot by big ass cannon. Music was cool. Characters fairly deep vs other Playstation games. Chocobo races. No mouths on characters, though, lol.

                    Edit: Watching same summon 100+ times wasnt cool either.

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                      Wind Waker was better than Ocarina of Time

                      You kiss your mother with that mouth!? :D

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                        These are very correct good takes.

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                        SimCity 2000 is better than SimCity 3000.

                        Deus Ex aged better than System Shock 2.

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                          It has aged quite well, I had no problem getting it to work and it was still a pleasant experience (With no nostalgia involved, since it was my first time playing a deus ex game)

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                          You devil.

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                          4x and other strategy games without dynamic faction fragmentation are boring

                          I love role playing games but they’re so damn stuffy

                          I’m sick of pixels, anime and ultra realism, I want oil painted designs or traditional japanese paintings or any crazy thing your artists might come up with

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                            What do you mean by dynamic faction fragmentation? I tried to google it but couldn’t find anything obvious. Do you just mean being able to group/regroup every single unit with any other combination of units?

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                              No I mean a dynamic political environment, so think paradox grand strategy where large factions can splinter into smaller groups after an economical or political event (such as civil war) or smaller factions merging together.

                              This doesnt matter much for something like starcraft, but I think it’s important in any game that tends to portray large periods of time, such as a 4x or grand strategy game.

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                            Dark Forces (in its original DOS resolution) is scarier than most 3D shooters today.