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The language is C++ and ASM, but the mindset is applicable to all languages.

The Q&A at the end is also quite good.

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    Quite fascinating to see into the world of game development, in contrast to the one I work in:- domain applications in business and industry.

    I envy in some ways that the development problem in the presenter’s world appears to be stated by what I see as the following equation, where the right hand side is deterministic …

    Software == Efficient data transformations (on constrained hardware)

    On the other hand, my reality (untruth) is that …

    Software == Requirements (as determined by external domain experts)

    It strikes me that the root issue in my world, is primarily that the right-hand side is non-deterministic and is subject to constant change.

    (edit: changed “finite” hardware to “constrained”)

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    1. CppCon 2014: Mike Acton "Data-Oriented Design and C++" - YouTube via friendlysock 8 years ago | 5 points | no comments