Quite fascinating to see into the world of game development, in contrast to the one I work in:- domain applications in business and industry.
I envy in some ways that the development problem in the presenter’s world appears to be stated by what I see as the following equation, where the right hand side is deterministic …
Software == Efficient data transformations (on constrained hardware)
On the other hand, my reality (untruth) is that …
Software == Requirements (as determined by external domain experts)
It strikes me that the root issue in my world, is primarily that the right-hand side is non-deterministic and is subject to constant change.
(edit: changed “finite” hardware to “constrained”)
Quite fascinating to see into the world of game development, in contrast to the one I work in:- domain applications in business and industry.
I envy in some ways that the development problem in the presenter’s world appears to be stated by what I see as the following equation, where the right hand side is deterministic …
On the other hand, my reality (untruth) is that …
It strikes me that the root issue in my world, is primarily that the right-hand side is non-deterministic and is subject to constant change.
(edit: changed “finite” hardware to “constrained”)