When I first looked at it, the initial thought I had was of all the people that talked about the glory days of learning to write code as a kid in assembler as an upgrade from BASIC.
I don’t care if it won’t last long, for now. Of all the games I have, Spacechem is the only puzzle one I keep reinstalling and replaying year after year. I think TIS-100 will be the same for me, even if I drop it now, I’ll go “hey how about finishing TIS-100” in a couple months.
And if TIS-100 gets something like ResearchNet for Spacechem then it’s going to be just as endless.
I hadn’t seen Spacechem before. How curious that this developer has made two games about developing concurrent systems. :) TIS-100 is the actor model and Spacechem looks like shared mutable state.
I know this looks ridiculous, but if you’ve ever done any assembly programming, it’s captivating. My last 90m evaporated.
I found out about it via Carmack.
When I first looked at it, the initial thought I had was of all the people that talked about the glory days of learning to write code as a kid in assembler as an upgrade from BASIC.
Yeah, oddly transfixing… for $6 – I feel I already got my money’s worth – not sure how much staying power it will have in my game rotation.
I don’t care if it won’t last long, for now. Of all the games I have, Spacechem is the only puzzle one I keep reinstalling and replaying year after year. I think TIS-100 will be the same for me, even if I drop it now, I’ll go “hey how about finishing TIS-100” in a couple months.
And if TIS-100 gets something like ResearchNet for Spacechem then it’s going to be just as endless.
I hadn’t seen Spacechem before. How curious that this developer has made two games about developing concurrent systems. :) TIS-100 is the actor model and Spacechem looks like shared mutable state.