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    This seems like an impressive acheivement, and the ideas in it are really neat (the organization of the game logic, and the sprite “pipelining”, etc). However, when you compare the graphics here at 60fps, and the graphics in the Typed 3D talk at the same conference, which did 70,000 ray traced spheres, with a bunch of lights, etc, and it also did 60fps, it becomes a bit less impressive, I think.

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      Source code for the demonstrated Get Bonus game engine:

      https://github.com/get-bonus/get-bonus