That’s neat, I didn’t know Fortran had that feature.
I recently learned this same technique is possible in GLSL with “subroutines”, but they’re not supported in SPIR-V, the Vulkan shader format, so it’s basically already deprecated.
That’s neat, I didn’t know Fortran had that feature.
I recently learned this same technique is possible in GLSL with “subroutines”, but they’re not supported in SPIR-V, the Vulkan shader format, so it’s basically already deprecated.