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      Taking screenshots of your projects is a wildly valuable habit. Most projects bitrot, but a JPEG/PNG is forever!

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        I wholeheartedly agree, and in retrospect I wish I had taken more screenshots of projects after I’d finished them. I made a number of small game mods in high school. None of them will run now (well, at least not without modifying and recompiling) as I hardcoded my local filesystem paths into the code, and I’ve reinstalled my OS several times since. It sure would be nostalgic to take a trip down memory lane, but it’s just not practical. Though it has been fun re-reading my absolutely terrible source code.

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          I have a load of school work in ClarisWorks 1.0 file formats. When I got my first Mac, I bought AppleWorks with it, on the assumption that it would be able to open them, but it couldn’t open files that old. I probably have ClarisWorks on floppy disks somewhere, now that Windows 3.11 runs in DOSBox I can probably recover them, but it taught me an important lesson about not putting anything I care about in proprietary file formats.

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        What would be the equivalent of screenshots for cli / non-GUI projects? Asciinema videos?

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          Yeah those work pretty well. I often drop in static screenshots of a terminal or animated GIFs of it running.

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          You remind me that copy and paste from macOS terminal into macOS text editor preserves the colours by converting to rich text

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      Screencasts, GIFs, and “Save as PDF” are your friends too.

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      Also sometimes, and at least for me, the majority of the time, it’s okay for old projects to be forgotten.

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      For a while at the last agency where I worked, we had a standard practice of maintaining per-client blogs where we shared the work as it developed. Invaluable when it was later time to dredge up a screenshot for a presentation.