1. 48
  1.  

  2. 5

    see also the incredible Overwatch Gameplay Architecture and Netcode if you’re interested in Blizzard’s solutions to some of these problems. also discusses their entity component systems framework.

    1. 2

      A little reduction in latency improves the experience dramatically.

      Hopefully this understanding will spread.

      1. 1

        So cool to read this. I recently discovered Valorant and have been playing it almost every evening. Great game.

        PS hit me up if you want to play together!

        1. 1

          I half-expected them to say, “optimization past a certain point gets expensive, so we ordered a bunch of Threadrippers and called it a day.”

          But they didn’t, and they hit their perf target and then some. Very impressive.