see also the incredible Overwatch Gameplay Architecture and Netcode if you’re interested in Blizzard’s solutions to some of these problems. also discusses their entity component systems framework.
A little reduction in latency improves the experience dramatically.
Hopefully this understanding will spread.
So cool to read this. I recently discovered Valorant and have been playing it almost every evening. Great game.
PS hit me up if you want to play together!
I half-expected them to say, “optimization past a certain point gets expensive, so we ordered a bunch of Threadrippers and called it a day.”
But they didn’t, and they hit their perf target and then some. Very impressive.
see also the incredible Overwatch Gameplay Architecture and Netcode if you’re interested in Blizzard’s solutions to some of these problems. also discusses their entity component systems framework.
A little reduction in latency improves the experience dramatically.
Hopefully this understanding will spread.
So cool to read this. I recently discovered Valorant and have been playing it almost every evening. Great game.
PS hit me up if you want to play together!
I half-expected them to say, “optimization past a certain point gets expensive, so we ordered a bunch of Threadrippers and called it a day.”
But they didn’t, and they hit their perf target and then some. Very impressive.