see also the incredible Overwatch Gameplay Architecture and Netcode if you’re interested in Blizzard’s solutions to some of these problems. also discusses their entity component systems framework.
A little reduction in latency improves the experience dramatically.
Hopefully this understanding will spread.
So cool to read this. I recently discovered Valorant and have been playing it almost every evening. Great game.
PS hit me up if you want to play together!
I half-expected them to say, “optimization past a certain point gets expensive, so we ordered a bunch of Threadrippers and called it a day.”
But they didn’t, and they hit their perf target and then some. Very impressive.