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    see also the incredible Overwatch Gameplay Architecture and Netcode if you’re interested in Blizzard’s solutions to some of these problems. also discusses their entity component systems framework.

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      A little reduction in latency improves the experience dramatically.

      Hopefully this understanding will spread.

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        So cool to read this. I recently discovered Valorant and have been playing it almost every evening. Great game.

        PS hit me up if you want to play together!

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          I half-expected them to say, “optimization past a certain point gets expensive, so we ordered a bunch of Threadrippers and called it a day.”

          But they didn’t, and they hit their perf target and then some. Very impressive.