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    I’m always kind of surprised when people use Unity for 2D stuff like this instead of just rolling their own. Like, 2D isn’t the big win that Unity gives you for 3D stuff.

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      I used to think the same back when Unity3D didn’t support 2D natively and you had to do all sorts of wizardry but I think they got much better. If you want pixel-art like 2D it’s still not ideal, but for resolution-independent, scalable 2D where you don’t do pixel-specific alignment (think Rayman origins/legends) it’s actually pretty nice nowadays.

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        Ah, thank you for the explanation!