I noticed that the fact that bots communicate by HTTP instead of needing to be uploaded, and that there is a 2-second timeout, means that it would be possible to write a GUI that lets a human control the bot. It might show a graphic of the board state each turn and give the player one second to press an arrow key, sending “stay” if the player doesn’t press anything. Such a human-controlled bot might be useful for exploring strategies in the game, and might even be fun to play. I’d be interested in being able to try out such a bot.
Why is this labeled cogsci?
The contest is to write an ai algorithm.
I noticed that the fact that bots communicate by HTTP instead of needing to be uploaded, and that there is a 2-second timeout, means that it would be possible to write a GUI that lets a human control the bot. It might show a graphic of the board state each turn and give the player one second to press an arrow key, sending “stay” if the player doesn’t press anything. Such a human-controlled bot might be useful for exploring strategies in the game, and might even be fun to play. I’d be interested in being able to try out such a bot.
Follow-up: I have implemented this idea at vindinium-live-human-bot on GitHub. It’s rather fun to play. You can watch the games I’ve played using this “bot”.