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    This poses an interesting problem for anti-cheat systems like VAC. It’s not impossible to detect this kind of hack, but could it then be used to trick VAC into banning legitimate players?

    I’m not aware of any stories about VAC false positives. Trust in VAC seems almost absolute. So anything like the above happening could turn hairy quick.

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      Honestly, games seem like a security issue waiting to happen. Almost every part of them is designed without security in mind (except on consoles, and even the only to an extent) in exchange for performance. Now with Vulkan, they have much lower levels of access to the GPU than they did before, allowing for greater risks involving GPU drivers to happen. Their network protocols are likely highly exploitable, as this article shows.

      VAC has mostly dealt with script kiddies. Once the cheating world develops far more advanced methods, then I think Valve et al will have a hell of a time.

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        VAC has mostly dealt with script kiddies. Once the cheating world develops far more advanced methods, then I think Valve et al will have a hell of a time.

        Steam itself has millions of active users, most of them with a credit card on file - games are a big target not only for cheating - it’s a lucrative target for criminals and I’m surprised wide scale exploitation of them is not yet a thing.