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    Very interesting, thanks for sharing! Really cool that you took the time to write a technical paper about it as well. For anyone interested in the subject of Lisp for game development I can highly recommend this article about Naughty Dog’s use of a proprietary Lisp for their games: http://www.codersnotes.com/notes/disassembling-jak/

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      I’m not actually the author! that’d be Shinmera.

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        Oops, my bad! Thanks for the clarification

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        Here’s a link to Open GOAL, the ongoing attempt to reverse engineer this particular language.

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          That’s really cool. TBH it feels like GOAL and its implications, ie the viability to use a “highly dynamic” language like Lisp for game development, has really flown under the radar. Hopefully this project can bring more attention to the fact that you don’t need to build your game in C++ 😉