This problem would have been avoided if Unreal Engine had fail-fast behavior in class remappings. Some discussion on Reddit. Seems that converting errors to warnings is popular in culture of gamedev (and was popular in web too in PHP era). Almost every game emits lots of creepiest warnings.
By looking at screencasts, this game reminded me of E.T. for Atari and non-bugged AI would not save it. Hollywood movie franchise games are almost always of extremely poor quality in all aspects, not only code, but gameplay, assets and art style too.
Hollywood movie franchise games are almost always of extremely poor quality in all aspects, not only code, but gameplay, assets and art style too.
While I agree with that in general, the Alien franchise is an exception, having multiple high-quality games like Alien Trilogy, Aliens vs. Predator (not related to the film, with all races playable and an incredibly great Alien movement system), AvP 2 and Alien: Isolation (with its extremely faithful level design modelled after the first movie).
Colonial Marines was an extreme let-down, especially with such an experienced shooter studio as Gearbox behind it.
This problem would have been avoided if Unreal Engine had fail-fast behavior in class remappings. Some discussion on Reddit. Seems that converting errors to warnings is popular in culture of gamedev (and was popular in web too in PHP era). Almost every game emits lots of creepiest warnings.
By looking at screencasts, this game reminded me of E.T. for Atari and non-bugged AI would not save it. Hollywood movie franchise games are almost always of extremely poor quality in all aspects, not only code, but gameplay, assets and art style too.
While I agree with that in general, the Alien franchise is an exception, having multiple high-quality games like Alien Trilogy, Aliens vs. Predator (not related to the film, with all races playable and an incredibly great Alien movement system), AvP 2 and Alien: Isolation (with its extremely faithful level design modelled after the first movie).
Colonial Marines was an extreme let-down, especially with such an experienced shooter studio as Gearbox behind it.