1. 53
  1. 3

    I had to resort to the good old “photograph the screen in a darkened room” approach.

    I mean to be fair, that’s a pretty tried and true method! Especially for electronics documentation, for the oscilloscope images in datasheets they used to use oscilloscope cameras - basically a camera that just goes directly onto an oscilloscope for the purpose of screen capturing.

    1. 3

      Now this might be one of the single coolest retro-computing developments in recent years. I legitimately didn’t think this would even be possible on something like the SNES.

      1. 9

        Expansion interface. Lots of things are possible with a coprocessor that’s more powerful than all of the silicon in the base system added together. But… not knocking it, that was a great bit of forward-looking design on Nintendo’s part.

      2. 2

        Wow, I love this.

        I wish I could make a game with it.