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    To summarize the article, when designing for cognitive differences, we should:

    • Avoid unnecessary distractions (animations, gifs, etc)
    • Make it so that users don’t have to read the instructions in order to know what to do
    • Define clear paths for the user to follow
    • Make it clear what the consequences are for each action
    • Avoid overly “clever” solutions
    • Minimize the number of steps a user needs to perform in order to reach a positive outcome

    I don’t mean to be glib, but, aren’t these just ordinary principles of good design? These are all things you should be doing anyway, whether you’re explicitly designing for people with mental illnesses or designing for the general public.