1. 2

  2. 1

    Have you ever tried to convert a large CMake project to XMake? There’s a few around like UE4, LLVM, Urho3D which would be interesting cases.

    I’ve seen XMake make the rounds a little bit, but like CMake, I would not think about it unless it’s being used by a dependency I’m interested in. Then if it’s a dependency, how easy is it to integrate with my project?