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The video of my talk at the SF Rust Meetup is now up, about high performance audio synthesis in Rust. Link posted has a number of resources, including video (on YouTube), slides, and code. Happy to answer any questions!

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    This is exciting work. Other than enabling “fearless” audio programming, I’d also say it lowers the barrier of entry for anyone curious about audio programming beyond the most basic stuff that’ll work fine without SIMD.

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      Thanks, that is an explicit goal of the work, and I think the ability to wire together modules in the GUI lowers it even further, providing an even easier on-ramp. When a sound designer runs against the limits of that paradigm, there’s always the option of writing a custom module.