1. 4
  1. 2

    Fun details -

    • the data structure is called a “dawg”
    • Speed!

    In a test series of 10 games in which the program played against an opponent that passed at each move, 224 moves were made at an average computation time of 1.4 seconds per move (including the time for redrawing the graphic display) on a VAX 11/780.