1. 8
  1.  

  2. 3

    The conclusion section of the paper is a bit underwhelming: “plan ahead for risks, iterate often and prototype your important ideas, limit your scope, and don’t be overly optimistic with your scheduling” are all tips that you learn pretty early on in the game development process.

    However, the main content of the paper has insights on a wide variety of topics, including tools, marketing, analytics, and testing.