Interestingly, this will be the final release before they start using ANSI C. It sounds like a lot of the source code is pre-C standardization. Additionally, the next major release will deprecate these platforms:
I’m amazed that this fossil of a source code base is still under active development. Kudos to the team for keeping it up for so long.
historical pffff :-)
A great game. There’s a neat android port and “browserhack” to play on the web. For the uninitiated, I recommend reading a few spoilers (nethackwiki), but try not to go too deep!
Games like this are more fun to me hand in hand with heaps of spoilers. Asymmetric information games are just frustrating to me. I want the death to be my fault, rather than just the element of surprise.
I’m split on this. On the one hand, the really interesting part of strategy games tends to be at the efficiency frontier, that is, the difference between good and excellent, and much less so going from clueless to decent.
On the other hand, it is cool that the game can teach you about itself through your failures (where answering a question is just trying it in the game and seeing what happens), and that optimizing this learning process itself is part of the strategy [1].
In reality, I tend to learn a bunch from watching others play then enjoy the fine tuning process.
—
[1] roguelike games tend to force this kind of meta learning anyway, in systems like potion and scroll discovery being randomized each run, so you need to develop a way to learn, not just learn it once. Genre tends to be abused, but if there were going to be a useful definition of roguelike, it would be built around this meta learning.
That’s why DCSS is so good :) No ridiculous secret information, just you and your tactics.
The depreciation of Amiga makes me feel like a part of my childhood just died. :(
Still, though, the DevTeam thinks of everything, and as always does amazing work. Thank you everyone!