iPhone 14 almost certainly, but perhaps other surprises too.
The stream begins at 10 AM, and I’ll walk through it with you.
Stream start. Zooming into a certain donut in California. Tim. Apple makes hardware and software! iPhone, AirPods, and Watch. You carry them! They work! Together! Apple does it!
Watch. People like it. Stories of people liking it in near-death scenarios. New lineup. Jeff on that. Series 8. AOD, small bezels. New lunar/astronomy/metro/modular faces. Brighter screen. Resistance against elements. Deidre. Recap of health and fitness features. New temperature sensor, primarily for womens’ health.
Sumbul. New cycle tracking features, including ovulation. Medical accuracy and privacy are critical. Two temp sensor design; one under display and one near the screen. Overnight, samples wrist temperature every 5s, with 0.1C level accuracy. Useful in general, but biphasic shift for ovulation can make it useful in that case. Can estimate times of that, and notify of possible deviations. Can share with healthcare provider. Privacy, encrypted on-device. End-to-end encrypted sync to iCloud. Granular sharing control.
Deidre. Safety. Car crashes. Watch can detect if you were in a crash. Will automatically call emergency services and contacts. Ron. Two new motion sensors; three-axis gyro, g-force sensor capable of of 256G, sampling 4X over previous model. Sensor fusion algo, analyzing crashes at labs. Front, rear, rollover, and side impacts primarily measured. Uses microphone, GPS, and barometer, and puts it into an ML slurry trained on 1M hours of real-world crashes. Handles various kinds of cars, only runs when driving, only processes on-device in a likely crash situation.
Deidre. Still has all-day battery life. Low power mode for when you need 36hr battery life. Keeps core features like fall detection, but disables AOD and workout detection. Available on Series 4 with watchOS 9. Cellular models now support roaming. Available on 30 carriers worldwide. Available on models starting in Series 5 running watchOS 9. Series 8 comes in new colours in various materials, with new bands. New brand collab stuff with Nike and Hermes. 399 GPS, 499 cellular base price. Three months of Fitness+ included. Orders today, arrives 16th.
Jeff. Promo video covering stuff like ECG, blood ox, etc. Apple Watch SE. For most, their first Apple Watch, covers core feature set. New SE in three colours for Al, resigned back made out of nylon composite. Reduced carbon footprint in manufacturing. Deidre. SE display is 30% larger than Series 3, uses same S8 SoC as Series 8. Supports crash detection. Orders today, available on 16th.
Jeff again. An Apple Watch for athletes, extreme environments, etc. Promo video. Apple Watch Ultra. New design, features. Rugged design. Titanium case. Flat front sapphire screen, to protect it. Large, bright display. A new action button in orange. Customizable functionality. Larger crown with coarse groove, designed for gloves. Second speaker. Three-mic array, works OK in wind. Cellular in base Ultra model. Largest battery. 36 hrs on a charge. 60 in low power mode. Wayfinder face. Ideal for outdoors. Special bands for Ultra, alpine loop, woven without stitching. Ocean band for wetsuits with buckle. Trail loop with special elasticity.
Julz on Ultra’s sport features. GPS may be in adequate in some situations for running metrics; i.e. jungle or cities. Dual frequency GPS; L1+L5, plus custom algos. New workout features; vertical oscillations for example. Action button can be used for lap/segment counting. Can detect when you’re actually on a track. Handles wide temperature ranges. Enhanced compass app, includes waypoints, backtracking with breadcrumbs. 80dB siren, up to 600ft range. WR100, new depth app for when submerged. EN13319 certification for dive computers.
Mike Huish on depth app. Oceanic+ app for dive computer stuff. Works with their iPhone app. Gestures on crown and action button used for control. Displays critical metrics and decompression info when appropriate.
Jeff. 2000 nit display on Ultra. Starts at 799, orders today, available at 23rd. Promo video. Night mode in the watch face.
Tim. AirPods. They’re very popular! New AirPods Pro. Mary-Ann. H2 SoC. Higher bandwidth connectivity. Low distortion driver, custom amplifier. Supports spatial audio, of course. Personalized spatial audio in iOS 16. Front depth camera can be used to create a profile based on size of head and shape of ears. More advanced ANC algorithms, and large mics. 2x noise cancelled over previous model. New extra small tip option. Adaptive transparency, that reduces harsh noise. 48kHz reaction time. Touch control, so the capacitve area can be swiped. Longer battery life; 6 hours listening time on a charge. 30 hours total listening time with case, 6 hours more than previous model. Case now supports precision finding with U1. Case has a speaker so it can be easily be found and indicate status. Supports Apple Watch charger in addition to Qi and Lightning. Has a hole for a lanyard loop. Environmentally friendly manufacture, can be recycled. 249$. Order 9th, available 23rd, with engraving.
Tim. iPhone. A new one. iPhone 14 and 14 Plus. Non-pro big phone. RIP mini :( Kaiann. 6.1 and 6.7” sizes. Improved thermal design. 1200 nits. 2M:1 contrast ratio. Dolby Vision. Five colours - purple, midnight, starlight, red, and blue. Improved battery life. A15 5-core GPU from 13 Pro in iPhone 14… no A16. 2P/4E.
Caron on camera. 12MP main camera, larger sensor. 1.9µm pixels. f/1.5 and sensor-shift OIS. 49% low-light improvement, twice as fast night mode exposure. 12MP depth f/1.9 front camera, 38% low light improvement. Front camera now has autofocus with faster focus. Low light with sensors and lenses improvements. It’s using that ANE to combine shots for low light. Deep fusion now happens on uncompressed images. “Photonic Engine” (…). 2x front camera/ultrawide, 2.5x main rear low light improvement. Improvements to video. Stabilization - action mode. Uses overscan and roll correction. No need for gimbal. Supports HDR in that mode.
Kaiann. 5G connectivity. eSIM improvements. Multiple eSIMs can be stored and transferred from other devices. No more SIM tray on 14 for US models. Crash detection on the phone as well as watch. HDR gyro. Dual-core accelometer, with same 256G.
Ashley on safety features. Satellite emergency SOS. Satellites have their own set of problems over cell towers. but they might be your only option out in the middle of nowhere. Very limited bandwidth, historically only available via things like Iridium. Custom components and software so that normal iPhone aerials can be used. Requires direct pointing, but software will help you aim. Custom text compression used for the very limited bandwidth. Requires clear sky, maybe some foliage. Provides prompts and quick answers for the common things emergency services wants to know. Relay centres will help if the emergency services can’t handle text messaging. Find My supports the satellite comms for less urgent situations. Two years free with your iPhone 14. Launches in November for US and Canada.
Kaiann. Environment. >200 suppliers on 100% renewable. 250KTs of waste out of landfills. Resale before recycling. 1MT recovered logic boards -> 2000MTs of mined rock. Fitness+ will be available w/o watch. 799/899 for 14/14 Plus. 800$ off for qualifying iPhone. Orders 9th, 14 available on 16th. 14 Plus available on October 7th. Promo video.
Tim. iPhone 14 Pro. Promo video. Notch is now a hole in the display. UI seems to grow around it. Joz. Black, silver, gold, purple. Prox sensor behind the display. Front camera fits in the smaller area.
Alan on the new UI change. Dynamic island. Animates into changing its shape. Island grows to react to notifications and state changes. Unique shapes and animations to make it easy to identify what kind of notification. Reacts to background tasks, tappable to show controls for those background tasks. Always visible for things like timers and rideshares. Multiple activities shows two elements. You shouldn’t know where hardware and software ends.
Joz. Display. 6.1/6.7”. Less bezels, more area. 1600 nits in HDR. 2000 nits for outdoors. iOS 16 lockscreen is pretty fancy, so now it supports AOD. Low 1hz refresh rate. LTPO dimming zones. Dims wallpaper while preserving skin tones. 460ppi. A16. 16B transistors. 4nm process. Obviously fast. 40% faster than from leading Android brand SoC. 2P/4E. 20% lower power P cores. One third of the power use of competitor E cores. ANE of 17T ops/sec. 50% more memory bandwidth in GPU. New display engine. Anti-aliasing in DCP. 4T ops/photo with ISP+other components working together.
Vitor on pro camera. 48MP quad-pixel sensor. 65% larger from 13 Pro. Hard to see all the details - dense and not a lot of time spent. Sensor-shift OIS. 2x low light improvement. 2x telephoto mode based on cropping the main sensor - 12MP as a result. ProRAW at 48MP. New ML model for its subpixel layout. 12MP ultrawide. f/2.2, 1.2µm subpixels. Redesigned flash. Nine LED array, optimized for focal length. Twice as bright, better uniformity. Better low light improvement across all front and rear cameras, 2-3X.
Joz. It does ProRes and Dolby Vision. Updates to cinematic mode; 4k30 and 4k24. Battery life improvements. Still all-day battery life. Yes, environment. Promo video. 999/1099 for Pro/Pro Max. Up to 1TB storage. Trade-ins, of course. Orders 9th, available 16th. Lineup of SE 3, 12, 13, 14.
Tim. Recap. Fin.
Thanks a lot.
Were there any musings about bandwidth, energy or resource consumption of an iOS device or Mac over the course of it’s lifetime from production to disintegration? I am curious how many planets it takes to support one such device per earthling.
I found the eSim thing interesting. I just bought a replacement phone (mine made an unscheduled trip through the washing machine) and I didn’t by an iPhone because of the eSIM. I have a dual-SIM phone, with the work-provided SIM and a personal SIM. My personal provider had an eSIM trial and then had a load of technical problems and had to suspend it. They’ve been promising to reintroduce them Real Soon Now for over a year. Someone actually took them to court because they’d tweeted about eSIM support and then didn’t deliver, so got them to pay the cost of the iPhone that they’d bought. My work provider offers eSIMs for all customers except corporate customers. So, since neither would provide an eSIM, and Apple provides dual-physical-SIM devices only for the Chinese market, I ended up getting an Android phone.
My upgrade experience also highlights another problem for Apple: my new phone (OnePlus 9 Pro) is a bit better than my old one (OnePlus 5T) but, honestly, if the old one still worked then I’d still be using it. It’s definitely not better by a sufficiently large margin that I’d bother buying a new one. Android makers generally force upgrades by having terrible support lifetimes, so you either buy a new phone or you stop getting security updates (which is why I got a 9 Pro instead of an 8T: LineageOS has better support for the 9 Pro and I don’t trust any Android manufacturer with long-term support). Apple has much better long-term support and an iPhone 8 is still a perfectly fine phone.
Over the last 20 years, Apple has done well by creating new markets:
Each of their big-growth products now has very long upgrade cycles:
Apple needs to either:
I suspect that they will do well at the second but, in the process, become a company that produces products that I don’t care about. A computer built by a company that wants me to want to buy their computer is a lot more attractive than a computer built by a company that wants me to want to buy their cloud offering and provides a computer that makes it easy to get locked into their ecosystem.
iPhone 14 “Pro” still, for some reason, has a Lightening port which is limited to USB 2.0 speeds. Why!?
I honestly can’t think of a single situation in which I would ever transfer data to my phone using a cable. In fact, I can’t think of a single situation in which the cable has been used for anything other than charging the thing since… I don’t know, maybe the iPhone 3G?
It may be out of fashion but there remains a surprisingly comprehensive tool built into macOS Finder for syncing your data with an iPhone. For someone who doesn’t want to use the cloud for contacts, music, photos etc. they could get on perfectly well with a Mac, iPhone and Time Machine for backups. And they might appreciate higher speeds!
The speed of cloud syncing is usually irrelevant because it happens in the background. The problem with Apple is they don’t provide a “sync now, dammit” button for the times when you actually do want it to sync now.
This used to bug me, but for the last couple years the syncing has been so low latency I haven’t had problems. Maybe my experience is in some way better than average, but for me syncing 50 new photos means waiting a minute tops.
For me, it sometimes means waiting for days. Also, occasionally it just gets stuck, and the only solution seems to be to delete and recreate the photos library…
I am using the same photo library since 2013, resynced onto new MacBooks and iPhones over the years through iCloud. The initial sync takes an eternity, as it’s now ~150 GB, but other than that no problems. I wonder what’s causing our differing experiences.
Same here. Something else has to be going on for 4ad.
My experience for many years has been that wifi provides substantially higher throughput than any hardwired connection less than gigabit ethernet. Faster than Lightning, faster than any USB, faster than Thunderbolt. Not yours?
If you’re using the ProRes recording, it would be nice to be able to ingest footage to a Windows PC in a timely manner
EDIT: or, hell, to a Mac without resorting to AirDrop
When I buy a new phone, I typically take a backup of the old one and restore it to the new one via cable. For the other three years, yeah, charging only.
iPhone 14 “Pro” still, for some reason, has a Lightening port which is limited to USB 2.0 speeds. Why!?
I couldn’t find information on there that it is limited to USB 2.0 speeds - USB-A-to-Lightning (no e BTW) cables are USB 2.0 but they will provide a USB-C-to-Lightning cable with the new iPhone 14.
GSMarena lists the phones as USB 2.0 proto.
I was hoping for an authoritative source.
Backwards compatibility. I think their plan is to move to wireless charging and wifi/bluetooth for everything eventually. Just closing off all physical connectors completely, much like they did with Apple Watch.
They will do whatever to avoid complying with the EU…
I’d argue it has nothing to do with the EU. Their perspective(I believe) is cables are stupid and need to die. They clearly have won that war around headsets. They haven’t managed to with charging/sync cables yet, though I’d argue they haven’t really started waging that war yet, as they don’t quite have everything they need in place yet.
I’ll be pretty surprised if within the next 5-ish years iPhones literally have no physical connections whatsoever. Maybe they still have a button or three, but I imagine even those will likely die eventually too. They basically said it in their presentation today: “You shouldn’t know where hardware and software ends.” -@calvin comment above.
60 GHz is pretty sweet, per a friend who’s messed around with it, and Apple’s using it in the Watch for some limited stuff. A Qi+60 only iPhone is quite likely. It’ll take some getting used to, but I expect it’ll become normal pretty quickly.
They clearly have won that war around headsets.
They clearly have won that war around headsets.
Have they? Wired headphones still win for shared hardware use (charging and re-pairing is annoying) and for musicians (delay is and always will be there).
delay is and always will be there
delay is and always will be there
But is it noticeable? I’d be surprised if even a 1ms delay is noticeable to a human (for audio - it’s the absolute maximum latency for haptics) and that’s at the upper bound of local wireless latency unless there’s a lot of EM noise causing retransmissions.
Almost all of my gaming now is via the Xbox cloud gaming service, where the game runs on a computer in a datacenter 12ms away from my Xbox, the controller is connected to the Xbox via Bluetooth, and the audio goes via a DTS-encoded digital connection to a decoder, which then sends it to an analogue amplifier. In spite of all of the things there that are causing delays (the Internet round trip between pressing a button and getting a frame / audio sample back, in particular), I can’t tell that a game isn’t running locally (unless it’s a Series X game, in which case I notice that it looks better than if rendered locally).
A 1ms delay is absolutely fine, that’s less than what you get from a MIDI-connected electronic drumkit. Also, wireless in-ear monitors have been a thing in studios for years now. I think their delays are a little higher than that. I don’t know the exact figures (I haven’t exactly been in a band since high school so I’m not exactly up to date with the latest technology :-P) but the professional musicians I know swear it’s comparable to the delay from a digital effects pedal so… 2-3ms, maybe a little higher?
There’s no “minimum threshold” for musicians – the latency at which it starts to mess up with your playing/singing depends a lot on setup and instruments. Also, because any setup has delays, you kind of learn to deal with those – singers routinely deal with 10-15ms delays in studios, and it probably sucks the worst for them, because they get to hear their voices immediately through their sinuses and face bones. As long as the delays are constant, you can handle delays surprisingly well.
(Edit: FWIW, the thing that really kills it, even at low-latency figures, is jitter. Way back, when I was way younger and in a band and couldn’t afford a real bass amp, I’d lug my old Pentium to practice and use… gnuitar, I think (I started with something else but I can’t recall what, I switched to gnuitar after a few years). The poor thing could give me 20ms of latency (and really bad sound) on a good day, and it was good enough. 10ms, or 15ms, are just fine, but if there’s jittering between 10 and 15ms, I’m no longer able to reliably play behind of ahead of the beat).
The delay of bluetooth headphones is in the order of hundreds of milliseconds. It’s so bad that video players have to compensate for it. The wireless audio stuff for the pro market is UHF, and last I checked it was all analog.
I have no idea why bluetooth headphones, including Apple’s W2 headphones are so bad and have such high latency, but they do. You can certainly have low-latency wireless audio, just not with any existing consumer standard.
It really depends on the codec / os processing though. For example the difference between Windows and Linux/pipewire is insane. The latter has next to no delay for cases like media playback.
Yeah, I have no idea what kind of latency Bluetooth headsets have, I’m all wired, but only as a matter of personal preference (easier troubleshooting, no batteries to die/recharge etc.). Hundreds of ms would drive me nuts just for everyday listening :-D.
It really depends on what you’re doing. For example if you try to play an electric guitar with effects done on the computer with playback back into headphones, anything above 5ms is clearly noticeable. But most systems can’t achieve even that out of the box (you need either the exclusive mode on Windows or pipewire/jack on Linux).
For games, I guess even if the sound is one frame behind its not going to be that easy to tell.
I agree wired headsets have their use-cases, they likely always will.
I would argue they absolutely have won that war, People are still buying iPhones and iPads in huge numbers, even though none of them have headphone jacks anymore.
Many android phones have also followed Apple down this path as well and no longer ship with headphone jacks.
Backwards compatibility with what? Charging cables? A watch doesn’t take video or photos, or store files. Fast transfer speeds for video is pretty important to most workflows, and wireless is not going to be able to keep up. The backwards compatibility doesn’t hold up when you consider that literally everything else has moved onto the USB-C standard, including their iPads and MacBooks.
Edit: if they were really concerned, they’d make a USB-c male to lightening female adapter. Problem solved.
The drawers full of Lightning cables iPhone users already have.
100%. Plus all the various lightning devices out there in the world. I think @ngp’s definition of backwards compatibility and ours are quite different.
@ngp My perspective is, they consider wires stupid. They have waged war(and won) when it comes to wired headsets. They haven’t quite started the war on charging/sync cables, but they are working on it. I imagine they didn’t expect it to take quite so long, as I agree Lightning is looking a bit long in the tooth now, but it would be idiotic of them to switch to USB-C for a few years while they finish off their cables are terrible war.
USB-C port is still far more fragile than the lighting port. It’s easier to replace a lighting cable than to take apart an iPhone and desolder a USB-C port and replace it because the little pins in the middle have been damaged.
This a million times! The lighting connector is pretty much bullet proof.
It definitely hasn’t been in my IPhones. Earlier this week, I woke up next to a phone that hadn’t been charged despite being plugged in all night.
Sounds like you need to clean the port or replace the cable. The only times I’ve had a connection issue have been when there’s been fluff in the port or the cable has a discoloured pin and will only connect the other way around. They don’t seem to be fixable when that happens but I don’t know if I’m missing a technique that works.