@ruki: I’ve noticed that with game engines that people make at home and try to promote. Usually if you write an engine, a library, etc. it’s nice to actually have a full use case / demo / application done with it. For example, Unreal Engine 4 has tons of tech demos, short films, etc. that are made with it. A game engine lives and dies by the projects it’s been used to create. In my opinion, the same applies for code libraries.
Maybe the title could mention that it’s about
xmake? That would save non-xmake-users like me a click :)@ruki: I’ve noticed that with game engines that people make at home and try to promote. Usually if you write an engine, a library, etc. it’s nice to actually have a full use case / demo / application done with it. For example, Unreal Engine 4 has tons of tech demos, short films, etc. that are made with it. A game engine lives and dies by the projects it’s been used to create. In my opinion, the same applies for code libraries.
Ok, Thank you for your advice.