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    Maybe the title could mention that it’s about xmake? That would save non-xmake-users like me a click :)

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      @ruki: I’ve noticed that with game engines that people make at home and try to promote. Usually if you write an engine, a library, etc. it’s nice to actually have a full use case / demo / application done with it. For example, Unreal Engine 4 has tons of tech demos, short films, etc. that are made with it. A game engine lives and dies by the projects it’s been used to create. In my opinion, the same applies for code libraries.

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        Ok, Thank you for your advice.