Maybe the title could mention that it’s about xmake? That would save non-xmake-users like me a click :)
@ruki: I’ve noticed that with game engines that people make at home and try to promote. Usually if you write an engine, a library, etc. it’s nice to actually have a full use case / demo / application done with it. For example, Unreal Engine 4 has tons of tech demos, short films, etc. that are made with it. A game engine lives and dies by the projects it’s been used to create. In my opinion, the same applies for code libraries.
Ok, Thank you for your advice.