I’m impressed. I didn’t expect the display system redesign to be ready this quickly.
As for them porting chromium’s engine, that absolutely blindsided me. As far as I am aware, only the usual operating systems (*BSD, Linux, OSX, Windows) could do this until now.
Yesterday, we released an update of Sculpt OS - our desktop Genode incarnation. Thus, getting some practical Genode experience is as easy as downloading the USB image, running it on a dedicated Intel PC or in VirtualBox (OVA is available), and fetching all the needed software packages directly in the live system with the integrated deployment tools. https://genode.org/download/sculpt
I’m impressed. I didn’t expect the display system redesign to be ready this quickly.
As for them porting chromium’s engine, that absolutely blindsided me. As far as I am aware, only the usual operating systems (*BSD, Linux, OSX, Windows) could do this until now.
Nice to see the screenshot of Falkon Browser featuring the MNT Reform! Here’s hoping that an ARM based SculptOS image is developed for the Reform!
EDIT: I just found this: https://genode.org/documentation/release-notes/20.08
Yesterday, we released an update of Sculpt OS - our desktop Genode incarnation. Thus, getting some practical Genode experience is as easy as downloading the USB image, running it on a dedicated Intel PC or in VirtualBox (OVA is available), and fetching all the needed software packages directly in the live system with the integrated deployment tools. https://genode.org/download/sculpt
Norman Feske also did a casual write-up of the new stuff in the current version. https://genodians.org/nfeske/2020-09-17-sculpt-os
Are genode people interested in writing new code in Rust instead of C++?
You’d have to port Rust, then ask them.
Someone did a drive-by port, but the language moved too much and it had to be removed.
I see quite a bit of interesting Ada/SPARK work.
I haven’t tried it out myself, but I appreciate the emphasis on safety and formal verification.