I haven’t been sure how to explain the project – it’s a thing where a bunch of items drop and interact with each other. I’ve been going with “physics simulator toy”, but am open to other ideas. Hopefully it’s interesting enough – it’s been fun to play with, but I wonder how much of that is the joy in playing with something I made.
I’ve seen many of these things over the years, often implemented with “graphics.” Probably “sand simulator” is the most widely used name. Though, with anti-matter, this doesn’t quite fit the mold.
A number of implementations have gone by the name “Falling Sand Game”, which was the name of a Java version that may have been the “original” of the genre.
Yeah, it is less about directly corresponding to reality, and more about adding fun items. It definitely doesn’t make actual sense, like the antimatter you mentioned.
Doom or go home.
Doom is already renderable to ASCII. I wonder if this would start in
ansi-term
within Emacs…Update: Turns out that it uses Unity to render this right now, so not terminal output. :/
I haven’t been sure how to explain the project – it’s a thing where a bunch of items drop and interact with each other. I’ve been going with “physics simulator toy”, but am open to other ideas. Hopefully it’s interesting enough – it’s been fun to play with, but I wonder how much of that is the joy in playing with something I made.
I’ve seen many of these things over the years, often implemented with “graphics.” Probably “sand simulator” is the most widely used name. Though, with anti-matter, this doesn’t quite fit the mold.
A number of implementations have gone by the name “Falling Sand Game”, which was the name of a Java version that may have been the “original” of the genre.
Yeah, it is less about directly corresponding to reality, and more about adding fun items. It definitely doesn’t make actual sense, like the antimatter you mentioned.