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    Also don’t miss the investigation linked by the end of the article on /r/rust about vectorisation optimisation, also not the followup correcting the mistake that bounds checks deactivate vectorisation and the final conclusion about readability and optimisation.

    https://www.reddit.com/r/rust/comments/4udxmr/rust_performance_a_story_featuring_perf_and/d5plly1/

    https://www.reddit.com/r/rust/comments/4udxmr/rust_performance_a_story_featuring_perf_and/d5ppecq/

    https://www.reddit.com/r/rust/comments/4udxmr/rust_performance_a_story_featuring_perf_and/d5qldgd/

    Finally:

    So, for those that don’t know, vectorization is a tricky optimisation.

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      Fantastic post. Bookmarking.