There’s a fun set of articles on Gamasutra which talk about game dev hacks as well:
Super nice video, but I expected he would talk about (or debunk) the legend of writing Crash in some custom Lisp generating highly efficient machine code and allocating sectors on the CD by hand to optimize loading.
I think that was jak n daxter, not crash bandicoot
Crash also had a lisp: https://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/
That post series is one my favourite devdiaries/postmortems I have read. I always link that for people interested about old consoles or games.