I’ll keep that in mind next time I have to divide by 67280421310721.
If the divisor is a constant, just precalculate the inverse (1/n) and then multiply instead. Helps when you are doing it multiple times per seconds (games, simulations, camera stuff, etc.)
I’ll keep that in mind next time I have to divide by 67280421310721.
If the divisor is a constant, just precalculate the inverse (1/n) and then multiply instead. Helps when you are doing it multiple times per seconds (games, simulations, camera stuff, etc.)