What does this actually mean for projects like Wine / Proton? Will there be a native Linux port of DirectX in the future?
I’m not super deep into this but from reading the article it seems to be about open-sourcing efforts of the DXIL shader compiler subsystem.
I’m guessing this is about verifying correctness of shader pre-compiles..?
Wine’s already better than Windows in many cases. No need for a port, just add parts to Wine where better!
But that‘s because of Windows I believe and a native port would be even better than a translation layer (both are using Linux)
Wasn’t the DXIL Validator Hash reverse engineered last year? It must have had some effect on Microsoft’s decision to open source the signing code :)
What does this actually mean for projects like Wine / Proton? Will there be a native Linux port of DirectX in the future?
I’m not super deep into this but from reading the article it seems to be about open-sourcing efforts of the DXIL shader compiler subsystem.
I’m guessing this is about verifying correctness of shader pre-compiles..?
Wine’s already better than Windows in many cases. No need for a port, just add parts to Wine where better!
But that‘s because of Windows I believe and a native port would be even better than a translation layer (both are using Linux)
Wasn’t the DXIL Validator Hash reverse engineered last year? It must have had some effect on Microsoft’s decision to open source the signing code :)