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      What does this actually mean for projects like Wine / Proton? Will there be a native Linux port of DirectX in the future?

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        I’m not super deep into this but from reading the article it seems to be about open-sourcing efforts of the DXIL shader compiler subsystem.

        I’m guessing this is about verifying correctness of shader pre-compiles..?

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          Wine’s already better than Windows in many cases. No need for a port, just add parts to Wine where better!

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            But that‘s because of Windows I believe and a native port would be even better than a translation layer (both are using Linux)

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          Wasn’t the DXIL Validator Hash reverse engineered last year? It must have had some effect on Microsoft’s decision to open source the signing code :)