1. 4
  1. 1

    See also the companion book: The Book of CP-System

    If you want to learn about the hardware powering titles such as Street Fighter II, Ghouls’n Ghosts, or Final Fight, then “The Book of CP-System” is for you. Inside you will find the “Capcom System” (a.k.a CPS-1) explained in excruciating details, along more than one hundred explanatory drawings. The software is also covered with the description of the historical way of doing things and as well as a modern toolchain (CCPS).

    1. 1

      This is probably the most badass blog I know. The level of technical work the author puts in these posts is just puzzling. I read it very rarely, but I always know I will not be disappointed.

      1. 1

        Absolutely legendary level documentation being generated on this blog.