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      See also the companion book: The Book of CP-System

      If you want to learn about the hardware powering titles such as Street Fighter II, Ghouls’n Ghosts, or Final Fight, then “The Book of CP-System” is for you. Inside you will find the “Capcom System” (a.k.a CPS-1) explained in excruciating details, along more than one hundred explanatory drawings. The software is also covered with the description of the historical way of doing things and as well as a modern toolchain (CCPS).

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      This is probably the most badass blog I know. The level of technical work the author puts in these posts is just puzzling. I read it very rarely, but I always know I will not be disappointed.

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      Absolutely legendary level documentation being generated on this blog.