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On the surface, Pony may seem like another strongly-typed object-oriented programming language with a touch of functional programming on the side. But the most powerful part of Pony’s design is the way that it uses actors and reference capabilities to guarantee that programs are free of data races. This talk will provide a general overview of the Pony programming language, followed by a deeper look at how actors and reference capabilities are used in Pony to give the programmer powerful options for working with data across multiple threads of execution.

Slides are available at: slideshare.net/aturley_slides/pony-vug-prime-cuts-the-best-pieces-of-pony

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