There was Gorillas, Nibbles, Sortdemo, and… some kind of basic check book balancing thing?
I was the kind of nerd who found it really relaxing to set sortdemo to the maximum number of elements and watch it beep-boop its way through a bubble sort.
“Microsoft decided to include four example programs to help new programmers get started with the language. These programs came with file names such as MONEY.BAS (a personal finance manager), REMLINE.BAS (removes line numbers in a program), NIBBLES.BAS (a snake game), and of course, GORILLA.BAS.”
Earlier versions of DOS came with Chain Reaction, which I really enjoyed as a small child. I was very sad that QBASIC wasn’t sufficiently compatible with GWBASIC to be able to run it.
One of the most compelling features of Gorillas is that its source code was fully visible and editable, which invited experimentation, especially for kids at the time.
I was one of the kids at that time :). Back then it was magically amazing to change something on the source code of gorillas and see the result on the screen…
I remember changing the radius of the banana explosions. The game got a lot more exciting with a random radius, so a near miss might let you survive, but a second throw with the same angle probably wouldn’t. Making the radius larger than the screen (which I did by accident) had some interesting effects.
There was Gorillas, Nibbles, Sortdemo, and… some kind of basic check book balancing thing?
I was the kind of nerd who found it really relaxing to set sortdemo to the maximum number of elements and watch it beep-boop its way through a bubble sort.
“Microsoft decided to include four example programs to help new programmers get started with the language. These programs came with file names such as MONEY.BAS (a personal finance manager), REMLINE.BAS (removes line numbers in a program), NIBBLES.BAS (a snake game), and of course, GORILLA.BAS.”
Earlier versions of DOS came with Chain Reaction, which I really enjoyed as a small child. I was very sad that QBASIC wasn’t sufficiently compatible with GWBASIC to be able to run it.
I was one of the kids at that time :). Back then it was magically amazing to change something on the source code of gorillas and see the result on the screen…
I remember changing the radius of the banana explosions. The game got a lot more exciting with a random radius, so a near miss might let you survive, but a second throw with the same angle probably wouldn’t. Making the radius larger than the screen (which I did by accident) had some interesting effects.