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    This and Shattered Pixel Dungeon are the only two mobile games I regularly play. Both of them receive regular, well-documented updates, and they have a similar development model.

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      I play and follow the develop of this game. It’s well implementated and it’s available on all platforms. The first version is even working in browser.

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        for folks that are interested in videogame dev (perhaps more so from AI/modeling perspective) is that a good source/design to learn from?

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          If it isn’t too rudimentary for where you are in your learning, Sebastian Lague presents excellent material in his YouTube videos. Watching him as someone more advanced than the intended audience, I was deeply impressed by his ability to communicate core concepts.

          Assuming you’re a developer in some other domain, there’s a fair bit of the material you’d skip, but it covers such an impossibly broad range of topics that you’ll undoubtedly find something new to you.

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            That’s a good source of leaning videogame in Java. Its a tower defense game, so not too much for AI learning. But this is open source, so you can bring AI to the game. That would make the game more interesting.

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          Does anybody know how to license something like this? I imagine there is a conflict between accepting contributions to your code and monetizing the game, with the revenues flowing to yourself.

          Context: I would really like to open-source my side project, while keeping the option open to monetize it later. I could see contributors getting upset about that.

          Edit: for reference, Mindustry is GPLv3

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            Most open open source licenses do not prevent you to sell the software, so this is not a problem.

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              A license which prevents you from selling the software is not, in fact, an open source license. Being able to sell the software is a base requirement a license has to meet to qualify as open source.

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            I happily play this on my mobile phone and love it.