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    ugh, 32-bit compatibility? I can’t see a lot of use for 32-bit x86 compatibility as it seems the push is more and more towards 64-bit (x86_64) applications.

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      Ooh, classic gaming…

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        Maybe the thinking is that x86_64 applications, exactly because they’re more recent, are likelier to have devs that can recompile for ARM.

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          More numerous and wider registers to emulate can slow it down further?