ugh, 32-bit compatibility? I can’t see a lot of use for 32-bit x86 compatibility as it seems the push is more and more towards 64-bit (x86_64) applications.
Ooh, classic gaming…
Maybe the thinking is that x86_64 applications, exactly because they’re more recent, are likelier to have devs that can recompile for ARM.
More numerous and wider registers to emulate can slow it down further?
ugh, 32-bit compatibility? I can’t see a lot of use for 32-bit x86 compatibility as it seems the push is more and more towards 64-bit (x86_64) applications.
Ooh, classic gaming…
Maybe the thinking is that x86_64 applications, exactly because they’re more recent, are likelier to have devs that can recompile for ARM.
More numerous and wider registers to emulate can slow it down further?