ugh, 32-bit compatibility? I can’t see a lot of use for 32-bit x86 compatibility as it seems the push is more and more towards 64-bit (x86_64) applications.
Ooh, classic gaming…
Maybe the thinking is that x86_64 applications, exactly because they’re more recent, are likelier to have devs that can recompile for ARM.
More numerous and wider registers to emulate can slow it down further?