My friends and I are the type who love Zachtronics games and things like Factorio and Kerbal Space Program.
These games are great and can teach a lot - and yet, once played for a few hundred hours, they start to feel empty. After a long conversation probing this problem, one of my group’s most elite players said something I find very profound.
“Nothing simulates engineering as well as doing engineering.”
“Hacking”, as you use the term, is basically a very specific kind of software engineering. Unlike aerospace engineering, it’s very accessible and rewarding in a short time - unlike game development. So maybe the real reason there are so few games like this is that the people who would be making them are off hacking things instead.
Yeah, I think you’re right. After a while, these sort of games start feeling like work, at which point you might as well do the actual work instead, and gain something from it!
Ah, here is a topic I am somewhat well-versed in! Uplink is a classic – I spent plenty of time with it in my adolescent years. There are definitely more than 2 of these games!
Lastly, Digital: A Love Story is really more of a visual novel, but it has some hacking themes, and I quite enjoy the narrative. I highly recommend trying this one, even if it isn’t a “hacking game” like the ones above.
I have tried both uplink and hacker evolution, and I can see the characterization of “worse uplink”, however its important to remember that uplink is a really good game. I think hacker evolution is still fun, but if you’ve never played uplink it’s probably worth playing through first.
This is all very interesting, thank you for sharing! Do you think these games use total immersion, or is it something specific to Uplink and Hacknet?
Hmm, I don’t recall any of these games being “totally immersive” as you describe. I seem to remember Slavehack had a radio station and corresponding live chat, but I might be mis-remembering. The forums were also a bit like game cheating forums, with people posting their “wins” and “tutorials” on how to hack–it wasn’t role play, but it had a similar atmosphere to me. Anyway, this has all gone away since it was many years ago and I’m probably mistaken on some details :)
Seems to me that a sufficiently advanced hacking simulator turns approaches the real thing. Maybe the thing you’re after is something like PicoCTF (https://picoctf.com/)?
It’s a lot more than a “game”, but hackthebox.eu is worth checking out.
I want to say that Duskers mentioned in the blog is a really enjoyable and atmospheric game.
The video game Hacker by Activision was the first “hacking simulator” I played (in 1985). It wasn’t very realistic, but it was fun.
There was hacker and hacker 2 by them. Mostly guessing iirc. I’d suggest doing a solved CTF challenge by hand in an area of hacking the OP is interested in learning about.
A while ago I had fun at http://www.hacker.org/
Basically a collection of hacking related puzzles with highscores.
Somewhat related to hacking games, I miss programming games. The first I really loved was The Koshan Conspiracy where you had a computer in your wrist that was programmable using a visual language called “Parallel Token” http://zach.tomaszewski.name/uh/ics491/bobshot.jpg http://zach.tomaszewski.name/uh/ics491/koshanpres.html
I’ll add to the growing list here Red vs. Blue by ThreatGEN. It is a simulator and game but very much focused on providing a realistic environment to train teams for real operations (defensive or offensive). They even have a Steam release which has a lot of the features of the ‘Corporate’ edition.
If you are a student Immersive Labs have some gamified hacking, but this is mainly through virtualised systems and networks, where you have to answer questions, rather than an actual game.
I remember playing Dark Signs Online (first version in 2008 and reboot in 2012). Good times.
https://www.hackthebox.eu/ is a good one too
Casey Joint by Yahtzee from Zero Punctuation is pretty unique. It’s a hacking game that’s mainly centered around random keyboard mashing minigames. It’s pretty rough around the edges but lots of fun for an hour or so.
Dev diary (download in the last link):